- Weaponry: The guns had a good kick and were easy to use and switch between. This is important because they sounded very powerful in the first game.
- The attention to detail in the school was incredible. Everything you'd expect to see in a classroom was all there, from fundraiser progress bars to construction paper projects to grammar lessons. Nice touch.
- The mech battle sequence was quite well done. The movement of the mech was neither unrealistically fluid nor frustratingly clunky; either extreme is easy to achieve.
- The glow around the enemies in bullet time is a horrible symptom of consolitis
- Graphics? I think? The first FEAR was the game I bought to flex the muscles of my upgrade computer in 2006; that same comptuer would naturally struggle with this one. It's scalable, and certainly not bad, but the graphics weren't as effective this time around. To be specific, it seemed like dynamic shadows and lighting effects were used to much greater effect in the first game. I understand the need to not rely on that so much - increase the texture resolution and level of detail, and you'll need to bake some lighting in to maintain performance.
- The laser sights on enemy snipers defeated the purpose of sniping. I understand this is a development decision so we're not frustrated trying to find them, but it's the easy and ineffective way out.
- Seriously, the object shimmer effect around the enemies is a dealbreaker. It reduces arguably the coolest function of the game into an annoying sign saying "SHOOT HERE, LOVE, XBOX." It's unforgivable, and until it's removed or removable, I won't be buying the game.